﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace TileEditorApplication.TriggerClasses
{
    public class SpawnPoint
    {
        public Point position;
        public int id;

        public SpawnPoint(Point _pos, int _id)
        {
            position = _pos;
            id = _id;
        }

        public override string ToString()
        {
            return "Player " + id;
        }
    }
}
